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Circles
A roleplaying system by Steve Hatherley
Last updated: 17 October 1999
Characters - One-Shots
You may take a single One-Shot ability during character creation. After that, you may
only get another by achieving your goals (and you cant have more than a single One
Shot at any one time).
- It's an old plan but it might just work! You can make a plan of action that
requires precise timing succeed no matter what the odds against it.
- Did you hear the one about... You know an old joke about four elephants, a priest
and a banana that is so funny it will have everyone within earshot rolling helplessly
around on the floor in hysterics for several minutes.
- A feat of incredible strength! You can perform one feat of awesome, incredible,
impossible strength. Requires Awesome Strength.
- Not As Bad As It Looks: You can heal all damage done to you.
- If you can fly a Sopwith Camel, you can fly anything: You can fly/drive any piece
of outlandish or unfamiliar equipment. Requires Drive Vehicle.
- Holmsian Observation: You can determine someones background, hobbies,
occupation and wine preferences by simple observation!
- Daddys Magic Purse: You can call on your (rich) father for one
extraordinarily unusual or expensive item.
- An Incredible Disguise: You can disguise yourself as anyone else - long enough to
fool someone for about five minutes only.
- Two and two make four: You make an incredible leap of logic from a few scattered
clues.
- Friends in very high places: You have friends in very high places who you can
call on for help in any situation.
- Astounding judgement: You look at something and instinctively make a correct
analysis of the situation.
Achilles Heel: You hit someone (or something)
in their achilles heel, knocking them out or killing them (your choice) instantly.
Note - this list is not exhaustive. As I think of extra
one-shots, I'll add them here.
Copyright (c) 1999 Steve Hatherley
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